How Killing Floor's coolest mechanic made it in at the last minute

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How Killing Floor's coolest mechanic made it in at the last minute

Post by Counter-Strike Giveaways » September 13th, 2017, 7:47 am

Amidst the chaos of Killing Floor 2’s relentless zombie hordes, guts, gore, and strewn limbs, there’s an occasional moment of zen. A slow-motion effect called Zed Time phases in out of nowhere, the colour washes out, and you get some respite from the madness. It allows you the time to line up a series of pinpoint headshots, or reload your guns as you back away from a stampeding behemoth, while at the same time appreciating the over-the-top physics and buckets of grisly viscera soaring through the sky. 
If you like making dead things deader, check our list of the best zombie games

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When the first Killing Floor was late into development, Tripwire Interactive’s president, John Gibson, was lying in bed, staring at his ceiling fan. “The first thought that popped into my head was ‘slow-motion zombie killing’,” Gibson says. “It was like a bolt out of the blue, really, and I couldn't get the idea out of my head. I thought about it all morning. I really felt like it would be something amazing to experience as a player.”



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